# Lightshaped > Turn any lighting installation into a generative spatial medium. Lightshaped is a generative Spatial Light OS that maps real installations, translates creative intent into a validated Show DSL and renders deterministic frames to existing professional lighting hardware. It is built for lighting designers, venues, festivals, architectural facades, clubs, theatres, retail, hospitality and interactive installations. ## Best starting points - [AI Lighting Platform](https://lightshaped.com/): Lightshaped combines spatial mapping, an AI director, an operator cue list, a persistent show library and a deterministic renderer so existing fixtures and pixels behave as one coherent medium. - [Platform - AI Lighting Design and Playback](https://lightshaped.com/product): Perception, AI direction and deterministic rendering remain separate failure domains: the model composes semantic intent while local software owns every frame and safety boundary. - [Lighting Compatibility: Art-Net, sACN and Pixel Controllers](https://lightshaped.com/compatibility): Lightshaped sends Art-Net or sACN from a local engine. Start with the hardware you have and check how it receives a signal. - [Spatial Mapping - CAD, LiDAR, Images and MVR](https://lightshaped.com/spatial): Lightshaped turns measured geometry and design references into a semantic 3D rig, supports manual or AI-assisted product placement and keeps design truth separate from commissioning proof. - [Lightshaped Home | The Loft, iPhone App and Shop](https://lightshaped.com/products): Try the interactive Loft and preview the iPhone app, which connects to a local Lightshaped Engine. Pillar, Line and Bloom are design studies. See current availability in the Lightshaped Shop. - [Use Cases - Lighting for Spaces and Installations](https://lightshaped.com/solutions): Explore mapped pixel lighting for facades and sculptures, scheduled lighting in hospitality, and editable cues for clubs, theatre and touring. - [Showcase - Light Studies](https://lightshaped.com/showcase): A curated series of light studies across a sphere, a single grid and an architectural facade. Every pattern is recorded from the Lightshaped Engine. - [Explore the Lightshaped Loft](https://lightshaped.com/showcase/home): Three interactive images of an imagined loft. Change the palette for the room or one light at a time, then scroll to the next interior. A separate 3D walkthrough explores the spatial concept. - [Lightshaped for iPhone - Spatial Lighting Companion](https://lightshaped.com/ios): Lightshaped for iPhone is a native companion in development. It connects to a local Lightshaped Engine for creative direction, light control, device placement and room capture. - [Manifesto - Lighting Should Respond to Intent](https://lightshaped.com/manifesto): Lightshaped's product philosophy is that light is a language, that the installations already hanging in the world should behave as one generative spatial medium, and that playback stays deterministic, safe and owned by the operator. - [Pilot and Site Licensing](https://lightshaped.com/pricing): The first commercial engagement is a paid, time-boxed pilot with defined deliverables, implementation capacity and a decision date, used across existing and new projects without a project limit or per-installation fee; afterwards Lightshaped is licensed per physical installation, with deployment, commissioning and support scoped separately. - [Book a Lighting Project Call](https://lightshaped.com/book): Choose a time for a 15-minute introduction with Damien Semler. Discuss your lighting project, current setup or plans for integrating Lightshaped. - [Guides - Lighting Control, Pixels and Spatial Design](https://lightshaped.com/guides): Practical notes on planning pixel layouts, choosing a protocol, importing a BIM model and estimating light on a surface. - [How Many DMX Universes Does an LED Pixel Installation Need?](https://lightshaped.com/guides/dmx-universes-for-pixel-installations): One DMX512 universe carries 512 channels. Divide that by the channels each pixel uses, round down, and you have the pixels per universe: 170 for RGB, 128 for RGBW. The rest is packing rules and headroom. - [Art-Net vs sACN (E1.31): Which Lighting Protocol Should You Use?](https://lightshaped.com/guides/art-net-vs-sacn): Both protocols carry ordinary DMX512 universes over UDP/IP. The choice comes down to the network and the gear: Art-Net for pixel controllers and nodes that expect it, sACN for managed house networks, multicast and priority-based backup. - [Importing Lighting from BIM (IFC) into a 3D Lighting Design](https://lightshaped.com/guides/bim-ifc-lighting-import): An architect's BIM model often already contains the lighting design: every luminaire with its type, manufacturer, article number and position. Exported as IFC, that information can become a 3D lighting twin instead of being redrawn by hand. - [From Lumens and Beam Angle to Lux: A Quick Lighting Study](https://lightshaped.com/guides/lumens-beam-angle-to-lux): A datasheet gives lumens and a beam angle; a brief asks for lux. With the inverse-square law and a little geometry you can estimate how bright a surface will be and how large the pool of light is, before you open a full calculation tool. ## Product facts - Category: generative Spatial Light OS, semantic show system and deterministic lighting renderer. - Output: Art-Net and sACN/E1.31 network DMX at 44 Hz. - Spatial inputs: CAD/BIM, iPhone RoomPlan/LiDAR, reference images, MVR/GDTF and manual placement. - Creative inputs: natural-language prompts, audio files, track URLs, still images, generated video and reusable effects. - Data model: JSON rigs, role-targeted cues, timeline events and deterministic rendered frames. - Safety: commissioning gates, strobe caps, validation, blackout/deadman behavior and production readiness audits. - Interop: DiGidot-class pixel infrastructure, Art-Net/sACN output and compatible DALI or 0-10 V gateways. ## Lighting guides in Markdown - [How Many DMX Universes Does an LED Pixel Installation Need?](https://lightshaped.com/guides/dmx-universes-for-pixel-installations.md): Calculate DMX universes for LED pixel installations: channels per pixel, 170 RGB or 128 RGBW pixels per universe, aligned vs spill packing and a worked example. - [Art-Net vs sACN (E1.31): Which Lighting Protocol Should You Use?](https://lightshaped.com/guides/art-net-vs-sacn.md): Art-Net vs sACN (ANSI E1.31) compared: ports, universe numbering, multicast, priority, discovery and RDM, with practical advice for pixel controllers and venue networks. - [Importing Lighting from BIM (IFC) into a 3D Lighting Design](https://lightshaped.com/guides/bim-ifc-lighting-import.md): How luminaires are stored in IFC (IfcLightFixture, IfcLamp, light fixture types and property sets), how to export them from Revit or Archicad, and how Lightshaped imports them with their products. - [From Lumens and Beam Angle to Lux: A Quick Lighting Study](https://lightshaped.com/guides/lumens-beam-angle-to-lux.md): How to estimate lux from a luminaire's lumens and beam angle: lumen, candela and lux explained, the inverse-square law, beam diameter and when you need an IES file. ## Full agent context - [llms-full.txt](https://lightshaped.com/llms-full.txt): page summaries, guide answers and references. ## Contact - Email: contact@lightshaped.com